The gameplay revolves around the linking of four or more similar object in any random pattern. The objects to be linked together
fall from the top of the playfield in rotatable 2x2 sets to land on either the bottom or on other already placed objects in the playfield.
This wouldn't be much of a problem if it weren't for the fact that objects fall in groups of four, arranged two by two. You can move the group of objects left and right, rotate the objects within the group and move the entire group down faster, should you have some sort of macabre death wish.
Of course the objects just wont hang around in mid-air, instead they are falling at an ever increasing speed, making it ever more difficult as you progress. The range of object which will fall down will also change during the game, starting with just four, ending at eight. All in all a challenge which will last for months on end, at least it was for me :).
Besides the all-important gameplay, X-Mess also boosts a nice introduction sequence, a presentation screen, seen here, and there are even cool game-over and hiscore screens featuring the same wild swinging and shaking animation which is present in all parts of the game.
Quality MIDI soundtracks are also available throughout the game and a selection of samples accompany the gameplay, adding to the enjoyment.
Most graphics were rendered and animated in true 3D, ensuring smooth and flawless motion. The game objects alone take up over one hundred frames and some of the major presentation graphics were also rendered.
Hiscores are saved to your hard disk and you can switch off the sound and music if you like.